Difference between revisions of "Missing algorithms"

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(Adding Pat Fasel)
 
(One intermediate revision by one other user not shown)
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* Gradient
 
* Gradient
 
* Calculator
 
* Calculator
* Isosurface [Chris]
+
* Isosurface [LANL]
 
* Threshold
 
* Threshold
* Streamlines (Flow)
+
* Streamlines (Flow) (UO plans to start on this soon, as of 2/2015)
* External Faces
+
* External Faces (UO is getting started on this, as of 2/2015)
 
* Surface Rendering (UO interested in this / has an investment)
 
* Surface Rendering (UO interested in this / has an investment)
 
* Volume Rendering (UO interested in this / has an investment)
 
* Volume Rendering (UO interested in this / has an investment)
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* Tetrahedralization
 
* Tetrahedralization
 
* Vertex Normals
 
* Vertex Normals
* Cell-data-to-point, point-data-to-cell-data
+
* Cell-data-to-point, point-data-to-cell-data [LANL]
  
 
A little further out, but still important:
 
A little further out, but still important:
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* Transforms
 
* Transforms
 
* Feature Edges
 
* Feature Edges
* Statistics (summation/integration, min, max, histogram, mean, stddev) [Chris and Pat]
+
* Statistics (summation/integration, min, max, histogram, mean, stddev) [LANL]

Latest revision as of 15:39, 22 April 2015

List of missing algorithms (drafted at Kickoff Meeting, 11/17/14):

  • Slice by implicit surface
  • Gradient
  • Calculator
  • Isosurface [LANL]
  • Threshold
  • Streamlines (Flow) (UO plans to start on this soon, as of 2/2015)
  • External Faces (UO is getting started on this, as of 2/2015)
  • Surface Rendering (UO interested in this / has an investment)
  • Volume Rendering (UO interested in this / has an investment)
  • Resample (place field from one mesh onto points of another)
    • Specialized version: resample field from any type of grid to rectilinear grid
  • Tetrahedralization
  • Vertex Normals
  • Cell-data-to-point, point-data-to-cell-data [LANL]

A little further out, but still important:

  • Clip
  • Isovolume
  • ExtractVOI / IndexSelect
  • Glyphs, Tubes (should this all be done as part of rendering???)
  • Transforms
  • Feature Edges
  • Statistics (summation/integration, min, max, histogram, mean, stddev) [LANL]