Missing algorithms: Difference between revisions

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* Gradient
* Gradient
* Calculator
* Calculator
* Isosurface
* Isosurface [LANL]
* Threshold
* Threshold
* Streamlines (Flow)
* Streamlines (Flow) (UO plans to start on this soon, as of 2/2015)
* External Faces
* External Faces (UO is getting started on this, as of 2/2015)
* Surface Rendering (UO interested in this / has an investment)
* Surface Rendering (UO interested in this / has an investment)
* Volume Rendering (UO interested in this / has an investment)
* Volume Rendering (UO interested in this / has an investment)
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* Tetrahedralization
* Tetrahedralization
* Vertex Normals
* Vertex Normals
* Cell-data-to-point, point-data-to-cell-data
* Cell-data-to-point, point-data-to-cell-data [LANL]


A little further out, but still important:
A little further out, but still important:
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* Transforms
* Transforms
* Feature Edges
* Feature Edges
* Statistics (summation/integration, min, max, histogram, mean, stddev)
* Statistics (summation/integration, min, max, histogram, mean, stddev) [LANL]

Latest revision as of 11:39, 22 April 2015

List of missing algorithms (drafted at Kickoff Meeting, 11/17/14):

  • Slice by implicit surface
  • Gradient
  • Calculator
  • Isosurface [LANL]
  • Threshold
  • Streamlines (Flow) (UO plans to start on this soon, as of 2/2015)
  • External Faces (UO is getting started on this, as of 2/2015)
  • Surface Rendering (UO interested in this / has an investment)
  • Volume Rendering (UO interested in this / has an investment)
  • Resample (place field from one mesh onto points of another)
    • Specialized version: resample field from any type of grid to rectilinear grid
  • Tetrahedralization
  • Vertex Normals
  • Cell-data-to-point, point-data-to-cell-data [LANL]

A little further out, but still important:

  • Clip
  • Isovolume
  • ExtractVOI / IndexSelect
  • Glyphs, Tubes (should this all be done as part of rendering???)
  • Transforms
  • Feature Edges
  • Statistics (summation/integration, min, max, histogram, mean, stddev) [LANL]