# Difference between revisions of "Missing algorithms"

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(Staking a claim to isosurface and statistics) |
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Line 3: | Line 3: | ||

* Gradient | * Gradient | ||

* Calculator | * Calculator | ||

− | * Isosurface | + | * Isosurface [Chris] |

* Threshold | * Threshold | ||

* Streamlines (Flow) | * Streamlines (Flow) | ||

Line 22: | Line 22: | ||

* Transforms | * Transforms | ||

* Feature Edges | * Feature Edges | ||

− | * Statistics (summation/integration, min, max, histogram, mean, stddev) | + | * Statistics (summation/integration, min, max, histogram, mean, stddev) [Chris] |

## Revision as of 18:41, 10 December 2014

List of missing algorithms (drafted at Kickoff Meeting, 11/17/14):

- Slice by implicit surface
- Gradient
- Calculator
- Isosurface [Chris]
- Threshold
- Streamlines (Flow)
- External Faces
- Surface Rendering (UO interested in this / has an investment)
- Volume Rendering (UO interested in this / has an investment)
- Resample (place field from one mesh onto points of another)
- Specialized version: resample field from any type of grid to rectilinear grid

- Tetrahedralization
- Vertex Normals
- Cell-data-to-point, point-data-to-cell-data

A little further out, but still important:

- Clip
- Isovolume
- ExtractVOI / IndexSelect
- Glyphs, Tubes (should this all be done as part of rendering???)
- Transforms
- Feature Edges
- Statistics (summation/integration, min, max, histogram, mean, stddev) [Chris]