Difference between revisions of "Missing algorithms"
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Line 9: | Line 9: | ||
* Surface Rendering | * Surface Rendering | ||
* Volume Rendering | * Volume Rendering | ||
+ | * Resample (place field from one mesh onto points of another) | ||
+ | ** Specialized version: resample field from any type of grid to rectilinear grid | ||
+ | * Tetrahedralization | ||
+ | * Vertex Normals | ||
+ | * Cell-data-to-point, point-data-to-cell-data | ||
+ | |||
+ | A little further out, but still important: | ||
+ | * Clip | ||
+ | * Isovolume | ||
+ | * ExtractVOI / IndexSelect | ||
+ | * Glyphs, Tubes (should this all be done as part of rendering???) | ||
+ | * Transforms | ||
+ | * Feature Edges | ||
+ | * Statistics (summation/integration, min, max, histogram, mean, stddev) |
Revision as of 21:02, 17 November 2014
List of missing algorithms (drafted at Kickoff Meeting, 11/17/14):
- Slice by implicit surface
- Gradient
- Calculator
- Isosurface
- Threshold
- Streamlines (Flow)
- External Faces
- Surface Rendering
- Volume Rendering
- Resample (place field from one mesh onto points of another)
- Specialized version: resample field from any type of grid to rectilinear grid
- Tetrahedralization
- Vertex Normals
- Cell-data-to-point, point-data-to-cell-data
A little further out, but still important:
- Clip
- Isovolume
- ExtractVOI / IndexSelect
- Glyphs, Tubes (should this all be done as part of rendering???)
- Transforms
- Feature Edges
- Statistics (summation/integration, min, max, histogram, mean, stddev)